![]() ![]() Or commit for an all-in, trying to get a kill on Dazzle before he kills them.ĭazzle’s own unresponsive teammate is the biggest issue a Dazzle player often faces, alongside heavy regeneration and purge effects. At this point they are faced with two options-start falling back, eating Dazzle auto-attack in their back, once again refreshing the duration of Poison Touch. If they do chase they will soon start understanding that their health is slowly ticking away. Moreover, even if Dazzle is forced to retreat, they really can’t chase after him-slow on the ability is by no means powerful, but it is more than enough to ensure some distance between Dazzle and his target. More often than not, they start trading hits with you under the effect of Poison Touch and while it is a battle they can certainly win, they won’t be able to leave unscathed. While most high-level pub players understand how the ability works, they often underestimate how much it actually does-16 damage a second or 64 damage total does sound quite weak on paper. General lack of respect for this ability is also something worth noting-Dazzle is heavily underplayed in the pub scene with less than 4% pick rate. Hit both the enemy offlaner and his support from a safe distance and you are almost guaranteed to force them to their tower. 64 damage it deals doesn’t look too powerful, but the fact that the ability can get refreshed indefinitely ensures that you really can’t trade with Dazzle as a solo offlaner.Įven in dual lanes this ability should provide more than enough incentive for the enemy to start falling back-any hit from a hero and the debuff is fully refreshed. Patch 7.18 increased damage from level one Poison Touch by whopping 60%, pushing it from “decent” to borderline “great” category. It was a decent level one ability, but quickly became less relevant as game progressed. It might have been the case previously, but things have definitely changed. However, there are now several more heroes worth looking at when it comes to supports and Dazzle is one of them.ĭazzle is often thought of as Oracle’s weaker substitute or a highly defensive support that doesn’t offer much except for Shallow Grave. ![]() Heroes like Warlock, Naga Siren, and Windranger received some nerfs, but they are still good heroes worth picking. Patch 7.18 addressed the viability of several supports in the game, but it didn’t change the fact that going for strong lanes is a safer bet. These things have an immense impact on how the game will play out. They ensure farm for your core, make the life of the enemy core a lot harder, and combined, In fact, with so much emphasis on the laning stage in the current meta, the importance of supports is at an all-time high. Active Spell Lifesteal multiplier increased from 2 to 2.Supports are an important part of the team.Recipe cost decreased from 900 to 700 (total cost decreased from 4600 to 4400).Ancients Backdoor protection HP Regen increased from 90hp/s to 180hp/s.Passive Gold per minute decreased by 15%. ![]() Fountain Invulnerability now applies on respawn regardless of whether there's an enemy hero nearby.(i.e: once after the first Tier 1 falls, once after the first Tier 2 falls, and once after the first Tier 3 falls) Glyph of Fortification is now refreshed whenever the first tower of each tier falls for that team.Outpost base teleport channel time increased from 5s to 6s.Reworked the trees around Dire main jungle's rightmost medium camp.Moved Bounty Rune further away from the river (to adjust for the ramp being deeper).Moved Dire outpost further away from the river (to adjust for the ramp being deeper).Dire ramp is now deeper within the jungle (same position as before, but there's less high ground near roshan).Does not grant gold on deny and cannot be denied by hero abilities, e.g Demonic Conversion. Killing an enemy Flagbearer will grant you and each allied hero within 1200 radius bonus gold equal to 100% of a Melee Creep's bounty. It has 40% magic resistance and an Inspiration Aura, which gives +3 Health Regen to all allies within a 700 range. Starting at minute 2 one of the melee creeps in every second creepwave is replaced by a Flagbearer. Rescaled Streak Experience from x 2 - x + 8 to 1.25x 2 - 2.5x + 10. ![]()
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